Our journals
The aim of the Australasian Digital Theses (ADT) program is to establish a distributed database of digital versions of theses produced by the postgraduate research students at Australian universities. The theses are available worldwide via the web. The ideal behind the program is to provide access to, and promote Australian research to the international community.
http://www.ibiblio.org/nmediac/
http://www.eludamos.org
ELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts. ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games.
http://gamestudies.org
Game Studies mission is to explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.
http://www.elsevier.com/wps/find/journaldescription.cws_home/371/description#description
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software.
Contact AIT's librarian for support in accessing a journal from this collection.
http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal. Specific areas of interest include: • Computer, video, console and internet games • Digital new media for entertainment • Entertainment robots • Entertainment technology, applications, application program interfaces, and entertainment system architectures • Human factors of entertainment technology • Impact of entertainment technology on users and society • Integration of interaction and multimedia capabilities in entertainment systems • Interactive television and broadcasting • Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications • New genres of entertainment technology • Simulation/gaming methodologies used in education, training, and research In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.
Contact AIT's librarian for support in accessing a journal from this collection.
http://www.digital-media.net.au
Australasia's journal of the new media revolution.
Periodicals
APC is Australia’s most influential computer magazine and the choice monthly magazine for "power users" and IT professionals. Every month APC presents news and analysis of the issues behind technology, hands-on articles and detailed reviews of the latest PC products, systems, components, peripherals and software.
Management Today Magazine from the Australian Institute of Management (AIM)
AIM's national monthly magazine Management Today is Australia's only specialist management magazine.
Harvard Business Review is a general management magazine published since 1922 by Harvard Business School Publishing, owned by the Harvard Business School. A monthly research-based magazine written for business practitioners, with a high ranking business readership among academics, executives, and management consultants.
AIT also has access to HBR Online and as a Premium Subscriber can view the entire online archive, stretching back over 50 years. Ask the Librarian for assistance.
DMW Magazine
AIT is a Digital Media World Member which gives access to all online content as well as jobs, events, training, new project announcements, production and post production reports, analysis and more. Ask the Librarian for assistance.
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