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PDF books and journals

Google Scholar

Posted by Hellray on Wednesday, February 2, 2011 , LABELS: | comments (0)





Google Scholar provides a simple way to broadly search for scholarly literature. From one place, you can search across many disciplines and sources: articles, theses, books, abstracts and court opinions, from academic publishers, professional societies, online repositories, universities and other web sites. Google Scholar helps you find relevant work across the world of scholarly research. 

http://scholar.google.com.au/

Our journals

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http://adt.caul.edu.au/
The aim of the Australasian Digital Theses (ADT) program is to establish a distributed database of digital versions of theses produced by the postgraduate research students at Australian universities. The theses are available worldwide via the web. The ideal behind the program is to provide access to, and promote Australian research to the international community.

http://www.ibiblio.org/nmediac/
NMEDIAC publishes peer-reviewed papers and audiovisual pieces that contextualise the environments, discourses, ideologies, and human experiences/uses of new media technologies. NMEDIAC provides an intellectual canvas where the cultural spaces and experiences of new media are theorised and rigorously explored within both global and local contingencies of the present and past. In particular, we publish articles that attempt inter- and intra-disciplinary research of new media texts and technologies. Works that incorporate either or both humanities and social science approaches to scholarship are welcome.

http://www.eludamos.org
ELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts. ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games.


http://gamestudies.org
Game Studies mission is to explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.



http://www.elsevier.com/wps/find/journaldescription.cws_home/371/description#description
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.

Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software.
Contact AIT's librarian for support in accessing a journal from this collection.

http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal. Specific areas of interest include: • Computer, video, console and internet games • Digital new media for entertainment • Entertainment robots • Entertainment technology, applications, application program interfaces, and entertainment system architectures • Human factors of entertainment technology • Impact of entertainment technology on users and society • Integration of interaction and multimedia capabilities in entertainment systems • Interactive television and broadcasting • Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications • New genres of entertainment technology • Simulation/gaming methodologies used in education, training, and research In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.
Contact AIT's librarian for support in accessing a journal from this collection.




http://www.digital-media.net.au

Australasia's journal of the new media revolution
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Periodicals

APC is Australia’s most influential computer magazine and the choice monthly magazine for "power users" and IT professionals. Every month APC presents news and analysis of the issues behind technology, hands-on articles and detailed reviews of the latest PC products, systems, components, peripherals and software.



Management Today Magazine from the Australian Institute of Management (AIM)

AIM's national monthly magazine Management Today is Australia's only specialist management magazine.



Harvard Business Review is a general management magazine published since 1922 by Harvard Business School Publishing, owned by the Harvard Business School. A monthly research-based magazine written for business practitioners, with a high ranking business readership among academics, executives, and management consultants.
AIT also has access to HBR Online and as a Premium Subscriber can view the entire online archive, stretching back over 50 years. Ask the Librarian for assistance.


DMW Magazine
AIT is a Digital Media World Member which gives access to all online content as well as jobs, events, training, new project announcements, production and post production reports, analysis and more. Ask the Librarian for assistance.

Latest acquisitions - new E-books

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AIT has recently purchased a large number of new E-books in a range of topics. These are available immediately on Netlibrary. Here's the list of these new books:

Android Application Development for Dummies {--For Dummies}
Android Development With Flash : Your Visual Blueprint for Developing Mobile Apps {
Beginning IPhone Games Development
Beginning WordPress 3
Art and Technology of Entertainment Computing and Communication : Advances in Interactive New Media
Fundamentals of Information Technology {Rev. Ed.}
Business of IPhone App Development : Making and Marketing Apps That Succeed
Beyond Photoshop : Advanced Techniques Integrating Photoshop With Illustrator, Poser, Painter
How to Cheat in 3ds Max 2011 : Get Spectacular Results Fast
How to Cheat in Adobe Flash CS5 : the Art of Design and Animation
Creating Motion Graphics With After Effects {5Th Ed.}
ChronoForms 3.1 for Joomla! Site Cookbook : 80 Recipes for Building Attractive and Interactive Joomla!
Google App Engine Java and GWT Application Development
Information Systems : Theory and Applications {Rev. Ed.}
IPhone Design Award-winning Projects
Information Technology : a Practical Manual {Rev. Ed.}
How to Cheat in Photoshop CS5 : the Art of Creating Realistic Photomontages
IT Architecture for Dummies {--For Dummies}
IPod & ITunes : Portable Genius {Portable Genius; 2nd Ed.}
How to Cheat in After Effects
HTML5 : Designing Rich Internet Applications
IPod Touch for Dummies {For Dummies; 2nd Ed.}
HTML, XHTML, and CSS All-in-one for Dummies {For Dummies; 2nd Ed.}
IPod & ITunes for Dummies {--For Dummies; 8th Ed.}
HTML & XHTML Demystified
Incredible IPad Apps for Dummies {For Dummies}
JasperReports 3.6 Development Cookbook : Over 50 Recipes to Create Next-generation Reports
Joomla! 1.5 Templates Cookbook : Over 60 Simple but Incredibly Effective Recipes for Taking Control of Joomla!
Joomla! 1.5 Site Blueprints : Tailor-made Plans for Easily Building Powerful and Exciting Joomla!
Fundamentals of Film-making
Pro Android 2
Pro PHP and JQuery {Expert's Voice in Open Source}
More IPhone Cool Projects : Cool Developers Reveal the Details of Their Cooler IPhone Apps
WordPress Top Plugins : Find and Install the Best Plugins for Generating and Sharing Content
NetBeans Platform 6.9 Developer's Guide
Television Culture {2Nd Ed.}
Television and New Media : Must-click TV
Professional IPhone and IPad Database Application Programming {Wrox Professional Guides}
Search Engine Optimization for Dummies {For Dummies; 4th Ed.}
Quick Start Guide to Cloud Computing : Moving Your Business Into the Cloud {New Tools for Business}
Professional IPhone and IPad Application Development
Mastering Multicamera Techniques : from Preproduction to Editing and Deliverables {1St Ed.}
Photographic Composition : a Visual Guide
Expressive Photography : the Shutter Sisters' Guide to Shooting from the Heart
Architectural Rendering With 3ds Max and V-Ray : Photorealistic Visualization
Technique of Film and Video Editing : History, Theory, and Practice {5Th Ed.}
Professional Windows Phone 7 Application Development : Building Applications and Games
Joomla! Social Networking With JomSocial : Enhance Your Social Networking With Jomsocial
Smashing HTML5 {Smashing Magazine Book Series ; 6}
Website Design and Development : 100 Questions to Ask Before Building a Website
Windows Phone 7 Companion {Companion Series}
Web Design Demystified {Demystified Series}
Objective Eye : Color, Form, and Reality in the Theory of Art
Notes on Directing : 130 Lessons in Leadership from the Director's Chair
Horror Noir : Where Cinema's Dark Sisters Meet
Windows Phone 7 for Dummies {For Dummies}
Mastering Joomla! 1.5 : Extension and Framework Development {2Nd Ed.}
Joomla! 1.5 Top Extensions Cookbook {Open Source : Community Experience Distilled}
Comics, Manga, and Graphic Novels : a History of Graphic Narratives
Animating Space : from Mickey to Wall-E
Professional Web Video : Plan, Produce, Distribute, Promote, and Monetize Quality Video
Effective Communication. I {Rev. Ed.}
Text Book of Social Psychology {Rev. Ed.}
Net Effect : Romanticism, Capitalism, and the Internet {Critical Cultural Communication}
X Films : True Confessions of a Radical Filmmaker
Electronic Elsewheres : Media, Technology, and the Experience of Social Space {Public Worlds ; V. 17}
Driving Social Change : How to Solve the Worlds Toughest Problems
Community 101 : How to Grow an Online Community
Racism and Borders : Representation, Repression, Resistance
Beyond Suppression : Global Perspectives on Youth Violence {Global Crime and Justice}
Being There Together : Social Interaction in Virtual Environments
Darwin's Conjecture : the Search for General Principles of Social and Economic Evolution
Voice-over for Animation {The Morgan Kaufmann Series in Interactive 3D Technology}

Latest acquisitions - the Economist

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AIT has now subscribed to the Economist. Founded in 1843, and based in London, the Economist vies with the Wall Street Journal as one of the most important news sources for followers of business, economics and world news in general.


The Economist states that "is not a chronicle of economics." Rather, it aims "to take part in a severe contest between intelligence, which presses forward, and an unworthy, timid ignorance obstructing our progress." [The Economist, 2006].


Not just for our business students, this subscription makes available all the content, both current and historical, of one of the worlds great news-magazines.

Library introduction - 4th March

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On Friday 4th of March there will be introductory sessions on how to use the library. Any current students are welcome to participate, although this session is mainly for new students.

Areas covered will include:
  • Accessing the library resources at AIT
  • Accessing online library resources
  • What are the materials that we have online
  • How to best make use of our resources
Each session runs for about 30 minutes and we will be running them in groups of eight people, on the hour from ten am onwards.

If you'd like to add your name to the list, please contact Sonia, the librarian.